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Posted by: Yunus
[Image: FkXuMGZ.png]
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Roguelike Adventures and Dungeons 2 is an official spiritual successor of well-known Roguelike Adventures and Dungeons modpack inspired by many RPG, roguelike, roguelite and dungeon-delving games and modpacks. It's an exploration based modpack with over 250 mods, 100+ new biomes, 12+ dimensions and dozens of new dungeons to delve and loot, ground or flying structures to find and bosses to fight. Level up skills; find new better equipment, relics or trinkets; build and decorate your base and go exploring to find a lot of new interesting! Everyone can find something for themselves in this modpack.
Progressive difficulty and scaling mobs with different attributes forces you to always be in shape in terms of equipment and skill. There are also a lot of option to gain more health to compensate.

Modpack encourages many different playstyles like
✔️ questing - over 1500 quests with useful rewards and shop;
✔️ exploration - 100+ biomes, dozens of structures, dungeons and dimensions;
✔️ nomadism - backpacks, bags, portable homes;
✔️ base building - tons of new construction blocks and decorations;
✔️ farming - new crops, trees and productive bees;
✔️ cooking - dozens of new food and drinks with powerful bonuses;
✔️ basic technology contraptions - basic processing and automation;
✔️ and a little bit of magic!
... but the main concept and focus is exploration. This was not designed as kitchen-sink modpack.


Essential elements of the pack:

⚔️ Roguelike:
  • level up stats(Mining, Combat, etc) and gain various benefits like increased health or damage;

  • large amount of new hostile and ambient mobs makes the world alive and challenging;

  • quests! Receive valuable and useful rewards while exploring or earn coins to spend in shop;

  • find new different trinkets, curios, relics with different abilitites and rarities;

  • random modifiers and rarities for tools, weapons, armor and even mobs!;

  • scaling mob difficulty. Mobs grow stronger as you do;

  • mighty elemental dragons with unique loot and items;

  • game difficulty stages: normal mode, expert mode and master mode; 

  • progressive bosses which makes gameplay more challenging;

  • a little bit of magic. Be a mage with Ars Noveau mod;

  • tons of new unique enchantments, new ways of getting them and level them up
🗺️ Adventures:
  • new dimensions: Twilight Forest, Undergarden, Blue skies, Atum, Afterlight and more... 

  • new custom picked biomes;

  • go nomad! - some items allows you to travel continuosly with your base in your inventory;

  • different immersive storage solutions;

  • new crops and trees for every biome, insane amount of new food, drinks and sweets;
🏰 Dungeons:
  • overhauled mineshaft, strongholds, dungeons, caves and other vanilla structures;

  • underground villages;

  • new dungeons and world structures;

  • different stat bonuses for dimensions;

  • whole new dimension dedicated to dungeoneering;

  • various new additions to illagers.
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Screenshots:
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Forum: Modpacks
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Posted by: Yunus
[Image: GodofWarHeroPackPoster2.png]

God of War HeroPack
A HeroPack for the Fisk's Superheroes Mod
This HeroPack adds Kratos and various other characters from the God of War Universe


How to Install:
  • Download the Latest Version of the Fisk's SuperHeroes Mod

  • Download the God of War HeroPack

  • Start up Minecraft

  • Go to Options > HeroPacks > Open HeroPack Folder

  • Place the God of War HeroPack into the HeroPack Folder (Do not Unzip the HeroPack File)

  • Create or Join an Existing Minecraft World and Enjoy!
Forum: Addons
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Posted by: Yunus
[Image: image.png]

This Heropack adds various Transformers to Fiskheroes

Currently adds:
G1 Optimus Prime
G1 Hook
Forum: Addons
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Posted by: Yunus
[Image: image.png?width=1152&height=423]

This Heropack for Fiskheroes is  themed around the varius Iron Man suits from the MCU

The long awaited Iron Maniac update it out! Compatible with Fiskheroes 2.1 and up. Starting off initially with a handful of suits, the rest will be added every couple weeks

 Currently adds:

  • Mark 1

  • Mark 2

  • Mark 3

  • Mark 4

  • Mark 5

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Forum: Addons
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Posted by: Yunus
[Image: banner.png?raw=true]

Become a skilled archer, using as many as 28 unique types of specialized trick arrows to hunt down your enemies...
Live the baker life, farming new crops and baking pizzas with nearly 9 million different combinations of ingredients, all with special effects!

Or become a powerful cosmic being and teleport to the Moon, living in solitude, watching the universe go by, perhaps while growing a Moonshroom or two...


Welcome to Fisk’s Superheroes!


A mod that adds superheroes with everything from super-speed, to flight, to energy beams, to even web-swinging!

With 65+ suits to date, more than 90 different powers, and a powerful system supporting user-made Hero Packs, the possibilities are virtually endless!


[Image: nodes_all.png?raw=true]



Getting Started


[Image: creetles.png?raw=true]


Creetles are hostile bug-like creatures that spawn during the night in most forests, and even more frequently in mega taigas, swamps, and roofed forests. During the day, they burrow into the ground if no players are nearby, never to be seen again.


They drop Creetle Shells, which are used to make Iridescent Gold:


[Image: iridescent_gold.png?raw=true]


Iridescent Gold is used to unlock suits in a node system, which is accessible through the 
Suit Database:

[Image: suit_database.png?raw=true]

[Image: gui_suit_database.png?raw=true]


Suit Fabricators
 allow you to print a suit, when provided with the right materials and the blueprints. Suits created in the fabricator can only be worn and used by players who have unlocked it in the Suit Database.



[Image: suit_fabricator.png?raw=true]


Suit Data Drives
 can store the blueprints for unlocked suits, and can be inserted into a Suit Fabricator to print them. Right-click the drive on a Suit Database to transfer unlocked suits into the Drive.





Forum: Addons
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Clumps

Posted by: Yunus
Clumps groups XP orbs together into a single entity to reduce lag when there are many in a small area. On top of this, it also makes the player immediately collect the orbs once they touch the player, so you are not stuck with a bunch of orbs in your face.
 
Do I have to install it client or server side?
 
  • For 1.17 or newer versions it is only required on server side.

  • For older Minecraft versions you have to install it on both sides.

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Forum: Mods
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Posted by: Yunus
Standalone mod providing the HUD features previously included in AppleCore (note: AppleSkin does not require AppleCore). This is a mostly client-side mod, but it needs to be on the server in order to display accurate saturation/exhaustion values on the client.
 
Note: AppleSkin provides information about some mechanics that are invisible by default (it does not add or change any mechanics). To read about Minecraft's exhaustion and saturation mechanics, see the Minecraft wiki article on Hunger


[/url]Features [url=https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fcamo.githubusercontent.com%252fd56e69e9c5bc82b2bd832643048f04444f57cb4746263265b537f8b4012c48c6%252f68747470733a2f2f692e696d6775722e636f6d2f596b73426155782e706e67][Image: 68747470733a2f2f692e696d6775722e636f6d2f...782e706e67]


  • Adds a visualization of saturation and exhaustion to the HUD:


[Image: 68747470733a2f2f692e696d6775722e636f6d2f...6f2e676966]


  • Adds a visualization of potential hunger/saturation restored while holding food:
[Image: 68747470733a2f2f692e696d6775722e636f6d2f...512e676966]


  • Adds a visualization of potential health restored while holding food:
[Image: 68747470733a2f2f692e696d6775722e636f6d2f...6c2e676966]


  • Adds hunger/saturation/exhaustion info to the debug overlay (F3)

  • Syncs the value of saturation and exhaustion to the client.
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Forum: Mods
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Posted by: Yunus
Adds the ability to search for keybinds using their name in the KeyBinding menu, this allows players to easily find a key binding in the menu.
Adds a button that will only show KeyBindings that conflict with each other, which makes it easier to fix them.
 
You also have the ability to see what keys are available to be bound.
Here is an example for 1.16 and above:

here is an example for 1.10.2, note that you press the Left Control key to activate the screen:



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Forum: Mods
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Posted by: Yunus
Mouse Tweaks replaces the standard RMB dragging mechanic, adds two new LMB dragging mechanics and an ability to quickly move items with the scroll wheel.

Installation
  1. Install a compatible mod loader:
    • 1.16.5 and later: install Minecraft Forge or Fabric.
    • 1.14.4 and later: install Minecraft Forge.
    • 1.12.2 and earlier: install either Minecraft Forge or LiteLoader (or both).
  2. Put the Mouse Tweaks jar-file into the mods folder in your .minecraft directory.
[*]Extras
[b]Mouse Tweaks API[/b]
Configuration file: 


Code:
.minecraft/config/MouseTweaks.cfg
[*]
Tweaks
RMB Tweak
Very similar to the standard RMB dragging mechanic, with one difference: if you drag over a slot multiple times, an item will be put there multiple times. Replaces the standard mechanic if enabled.
[b]Configuration setting:[/b] 

Code:
RMBTweak=1
[*]
Hold your right mouse button:


[Image: Uo7xF.png]

Drag your mouse around the crafting grid:

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You can drag your mouse on top of existing items:

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LMB Tweak (with item)
Lets you quickly pick up or move items of the same type.
[b]Configuration setting:[/b] 

Code:
LMBTweakWithItem=1
[*]

Hold your left mouse button to pick up an item:

[Image: ziuGG.png?1]





Drag your mouse across the inventory. Items of the same type will be picked up:

[Image: JDjsE.png?2]

Hold shift and drag. Items of the same type will get "shift-clicked":

[Image: YrvmT.png?2]

LMB Tweak (without item)
Quickly move items into another inventory.
[b]Configuration setting:[/b] 

Code:
LMBTweakWithoutItem=1
[*]


Hold shift, then hold your left mouse button:
(Mouse cursor is not visible for some reason)


[Image: f9Ejp.png?1]

Drag your mouse across the inventory. Items will get "shift-clicked":

[i](Mouse cursor is not visible for some reason)


[/i]

[Image: qBu6k.png?2]

Wheel Tweak
Scroll to quickly move items between inventories. When you scroll down on an item stack, its items will be moved one by one. When you scroll up, items will be moved into it from another inventory.

[b]Configuration setting:[/b] 

Code:
WheelTweak=1
[*]


[b]Configuration setting:[/b] 

Code:
WheelSearchOrder=1
[*]


When you scroll up, the mod will search for items from last to first (when this is set to 1) or from first to last (when this is set to 0).

[b]Configuration setting:[/b] 

Code:
WheelScrollDirection=0
[*]


Set this to 1 to invert the default scroll actions. So, when set to 1, scrolling down will pull the items and scrolling up will push the items.
Set this to 2 to enable the inventory position aware scrolling. Scrolling up will push the items into the other inventory if it's above the selected slot, or pull items from the other inventory if it's below the selected slot. Vice versa for scrolling down.



Obsolete / Removed Settings
These settings existed in older Mouse Tweaks versions but were removed since.

[b]Configuration setting:[/b] 

Code:
OnTickMethodOrder=Forge, LiteLoader
[*]


Mouse Tweaks can use multiple APIs for an OnTick method that it requires. You can use this setting to control the API it prefers. This shouldn't really matter at all. If a method isn't supported (for example, you don't have the API installed) the mod will proceed to check the next ones.

[b]Configuration setting:[/b] 

Code:
ScrollHandling=0
[*]


Toggles between "smooth scrolling, minor issues" (0) and "non-smooth scrolling, no issues" (1). When set to smooth scrolling, minor issues may be experienced such as scrolling "through" JEI or other mods. When set to non-smooth scrolling, those issues will not happen, but the scrolling will be a little non-smooth. Non-smooth scrolling works only with the Forge OnTick method.
This option is set to smooth scrolling by default because the aforementioned issues require rather specific conditions to trigger and aren't very impactful, while scrolling items is something you do all the time and want the experience to be as good as possible.


Compatibility

Mouse Tweaks is compatible with everything based on 

Code:
GuiContainer
[*]
 (as long as the behavior isn't changed too much).

If your GUI isn't based on 

Code:
GuiContainer
[*]
, or if you want to improve compatibility (making Mouse Tweaks ignore some slot, for example), take a look at the API documentation.



Modpacks
Feel free to include Mouse Tweaks in modpacks.



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Forum: Mods
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Posted by: Yunus
JEI is an item and recipe viewing mod for Minecraft, built from the ground up for stability and performance.

[Image: YTuxxOL.png]

Basic Controls:
[b]Inventory:[/b]
(Minecraft Options -> Controls)

Show [b]R[/b]ecipes: Hover over item + R

Show [b]U[/b]ses: Hover over item + U

Toggle Item List [b]O[/b]verlay: Control + O

[b]Item List:[/b]
Show Recipes Click Item or type R

Show Uses : Right-Click Item or type U

Next/Previous page: Scroll Wheel

Open Config Menu: Click Wrench at bottom-right
Toggle Cheat mode: Control-Click Wrench at bottom-right

[b]Search:[/b]
Select Search Bar: Click or Control + F

Clear Search: Right Click

Previous Search: Up Arrow

Search by Mod Name: Type @ in front of a word (@thaum)

Multiple terms work together (wand @thaum)

Exclude search terms: Type - in front of a word (@thaum -wand)
Search terms that have spaces in them: Type "" around the words ("two words")
[b]Recipe View:[/b]

Next/Previous page: Scroll Wheel

Show all Recipes: Click the recipe category's name

Move items into crafting area: Click the [+] button. Shift-Click to move multiple sets of items.


Advanced Controls:


[b]Advanced Search:[/b]

Search by Tooltip Only: Type # in front of a word

Search by OreDict name: Type $ in front of a word

Search by Creative Tab: Type % in front of a word

Multiple Searches: Separate terms with | characters, like "wrench|hammer"

[b]With Cheat Mode Active:[/b]
Get a full stack of Items: Click Item

Get one Item: Right-Click Item

Delete Item: Drop an Item into the Item List

[b]With Item List Edit Mode Active:[/b]
(These controls are shown in-game on the item tooltip)

Hide Item: Control-Click Item

Hide Items and Sub-Items: Control-Right-Click Item

Hide all Items from a mod: Control-Shift-Click Item


Forum: Mods
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